メモというか転載
2013年1月31日Hi guys!
I’ve been working on a UBgr ANT list, when I started building I put myself some goals to achieve:
-Be wasteland resilient.
-Have a solid manabase even I’m splashing 2 more colors, in the way of being capable of casting all your spells most times.
-Have a plan to beat discard spells as BUG/Jund are rising in popularity nowadays.
-Be prepared to beat counterbalance.
-Have a plan against RUG and Esper Blade.
-I won’t be prepared for MUD or another tomb chalice.decks because it would be too greedy with only 15 slots on SB.
-Achieve those goals with a list as fast as possible.
So... after testing I’ve come to this:
Pretty standard I must say...
4 Polluted Delta
3 Misty rainforest
1 Verdant Catacombs
2 Underground Sea
1 Volcanic Island
2 Gemstone Mine
1 Island
1 Swamp
I run 15 lands, I tried 14+Chrome mox but in a metagame full of discard-spells I think is not a good idea 2 for 1 yourself, even though Chrome mox makes the deck faster by making Ad Nauseam a much better choice when you go off.
2 Gemstone Mines are from Adam Prosak’s list. At first I disliked them because I thought they made my manabase worse, but now i don’t think so, I know they are wasteable, but Trop/Bayou MD also are, and they can produce every color you need to play all your splashes in addition to Volcanic Island and trop SB. They are also inmune to stifle effects, which is relevant against RUG/BUG, you just hold them in hand until you go off, in this scenario are way better than other land because makes every colour you need and can’t be stifled. The worse side is when you only have gemstones in your hand against a wasteland deck and that’s the reason I only run 2 of them. The fact that they only have 3 maximum uses wouldn’t be relevant in this deck if you play them correctly.
I’ve been playing 3 basics (2 island 1 swamp) since I started working on ANT, I love the 2nd island against stifle+waste decks where you need to cast a ton of cantrips to grind them out and be resilient to wasteland at the same time. I also love the 8th fetch because it provides you another shuffle-effect and can find basic swamp. I prefer the fetch against most of the decks but tempo, so that’s the reason I only play 2. I must say i’m not sold on any side of this question, I’m still testing it. What do you guys think about it?
1 ToA
1 Ad Nauseam
1 Past in Flames
4 Brainstorm
4 Ponder
4 Gitaxian Probe
2 Preordain
4 Infernal Tutor
1 Grim Tutor
4 LED
4 Lotus Petal
4 Duress
3 Cabal Therapy
4 Dark Ritual
4 Cabal Ritual
Pretty standard build as i said before. I’m running 5 tutors because when I tested with 2 Grims I had hands with too much business, besides the fact that Grim Tutor is sooo terrible, with 1 Grim you’re not dead to a surgical on your infernals, and I feel I have good chances of finding the business as I would have if only I was playing 4 tutors. Running that build allows me to play 2 preordain which I really like to filter my top anyway I only own 1 Grim so there’s nothing I can do about it.
I would like to play 8 discard spells MD but I only have room for 7, so the 8th goes to the SB.
Sideboard:
4 Dark Confidant
3 Abrupt Decay
3 Chain of vapor
2 Tormod’s Crypt
1 Thoughtseize
1 Cabal Therapy
1 Tropical Island
4 Dark confidant: Mostly against discard spells, some people said me I was making my opp removal usefull, but honestly, I think Dark confidant worth it, my opponents usually left a little spot removal post board, 4 stp, 4 lightning... stuff like that, so there’re sometimes where they have to burn cantrips to find the card that deals with Dark Confidant, that’s why I run 4, I often want a 2nd to start overwhelming my opp in card advantage.
I think that’s the best way to deal against discard spells, PIF makes us some kind of resilient if we have a ritual-heavy hand but with the appereance
of Deathrite Shaman, we definitely need to run something to refill our’s deck gas.
At first, I used the green splash to play Xantid Swarm, I really like those insects because they are insane against blue decks, they have to find an answer or loose. In the current metagame I think dark confidant covers way more matchups, so that’s the reason I don’t play any of them, against RUG I preffer Xantid instead of Confidant, but the wizard is not bat at all and help us a lot against other decks.
In a deck that runs 4 Cabal therapy post SB I also found really nice having the opportunity to flash my therapies back!
3 Abrupt Decay: Against Cbalance, if I expect them I would probably run 4.
3 Cov: Really good against a lot of things, you know...
2 Tormod’s Crypt: I want to have some GY hate, to have a chance against Reanimator or a high speed start of LED Dredge, I know since DRS was printed GY decks are not as common as before, but I wanted to be covered if I could.
Those are my actual SB plans:
RUG/BUG/Esper Blade:
-4 Probe
-2 Preordain
+4 Dark confidant
+1 Cabal Therapy
+1 Thoughtseize
I do not bring the 16th land, but I don’t splash green, so the manabase is less tricky with this plan. I tried carpet of flowers and is nice, but I have no room for it.
UW Miracles:
-4 Probe
-1 Lotus Petal
-1 Verdant Catacombs
+3 Abrupt Decay
+1 Cabal Therapy
+1 Thoughtseize
+1 Tropical Island
Reanimator:
-4 Probe
+2 Tormod’s Crypt
+1 Thoughtseize
+1 Cabal Therapy
Show and tell:
-4 Probe
-2 Preordain
+4 Dark Confidant (they have no way to interact and if you can slow them with your discard spells, Dark confidant can provide you a huge advantage)
+1 Thoughtseize
+1 Cabal Therapy
Dredge:
-2 Cabal Therapy
+2 Tormod’s Crypt
Jund:
-4 Duress
+4 Dark Confidant
Hatebears:
-4 Duress
-2 Preordain
-1 Verdant catacombs
+3 Abrupt Decay
+3 Chain of Vapor
+1 Tropical Island
Notice I left my 3 cabal therapies in against non blue, that’s because I always try to fire one naming mindbreak trap just in case, and, in worst case scenario it can be used to discard some guys to buy us some time.
I’ll appreciate comments to improve my deck!
Thanks!
http://www.mtgthesource.com/forums/showthread.php?11184-Deck-ANT-(Ad-Nauseam-Tendrils)/page230
例によって未翻訳^^^
マナベースや5チューター型の話もしてるのでこれは訳してもいいかもなぁ
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